The Eldrain are a highly intelligent, somewhat nomadic shapeshifting race. They like to explore and absorb knowledge, quite literally. When focused and in contact with their subject, they are able to duplicate and store knowledge from anything living. However, their at-rest form is not ideal for interacting in the mortal world, so they shapeshift to take on a human. They do not possess living things, they do not do hostages. They are unrecognizable as a human and can speak any language in both their standard form and as a human.
Androgynous bodies and faces, very muscular, eight hands and arms (four on each side). Skin varies in color but usually trends towards black, blues, grays, and whites. Their right hands/arms are solid gold in color, while the left hands/arms are stark white that fades into whatever their skin color is. Instead of human toes, they have two large “toes” – best described as looking similar to a person wearing tabi. No hair on the body can wear clothing but usually only wears a cloak, sometimes hooded, and that’s it.
Eldrains will almost always live in large settlements or cities, and consider each other family. No one is left behind, unattended if injured or sick; knowledge is sacred but it is shared freely among themselves, for it is also power. Sometimes, a few Eldrain wish to take off on their to explore more of the world. They gather with other like-minded Eldrain, and leave their homes to seek knowledge, usually with a general idea on what they want to find. These groups are called katalamns, or “traveling knowledge”.
Personality Traits: Realistic, thorough, mystical, questioning, obsessive, vindictive
It is not clear where Eldrain originated from, but they are vaguely reminiscent of the Hekatonkheires. The first known contact with the Eldrain was recorded in a journal found in Tibet, written by a monk who had spent his life in the mountains. He writes that while on a walk outside the monastery grounds, a “being, like Padmapani” came up to him from down the mountainside. The Eldrain accompanied the monk on his walk, asking questions about the monk’s life and monastery. The monk writes on to say that he never felt threatened or intimidated but was highly curious about where it had come from, which the Eldrain refused to answer. Upon completing the walk, the Eldrain turned and left, and that was that.
Many tales have cropped up over time about silent scholars with seemingly endless amounts of knowledge, eccentric travelers discovering diamonds in the rough, and so on. There is a good possibility that the Eldrain are behind these tales – some if not all.
Alignment: Lawful Neutral
Religion: The Eldrain do not worship any gods or spirits, but rather find a higher power within creative and intellectual pursuits, such as reading, teaching, etc.
Language: Eldrains may speak any language known to the world.
Common First Names: While Eldrains communicate among themselves without a true name, it is recognized that they must have something for mortals to identify them by. Common names would be Evilian, Brevil, Nekles, Kylma, Idillo, Godhari, and Zumreil.
Common Family Names: Eldrains do not have surnames.
Race Speed/Physical Strength
Eldrains can both walk and fly/hover; they are more at ease hovering, and if they need to move quickly, they do so off-ground. Their flying speed is akin to the peregrine falcon’s diving speed of 389 km/h (242 mph), while their land speed is approximately98 km/h (60 mph). They are physically capable of moving cars and large vehicles like tractors, pick up trucks but struggle with things like semis, larger boats (cargo, container, etc), and planes.
Adventures: Eldrains thrive on wandering and discove4ring new things. It is rare for an Eldrain to get into a fight or battle, and will be more likely to walk away from an escalating conflict than engage.
Favored Occupations: Nomadic tendencies, traveling, gardening, reading.
Level of Advancement: If the future were to be minimalistic and high tech, the Eldrain would fit in comfortably.
The Eldrain shared knowledge with certain humans they thought would thrive the best, thus aiding in the development of mankind on a small scale. For example, Einstein, Tesla, Babbage, and Morse were all paid visits from an Eldrain.
Magical Abilities and Powers
When touching a living object, Eldrain can absorb the knowledge that the object has attained. It does not drain the object, so it still retains its memories, experiences, etc. Eldrains just make a copy of themselves.
Hovering and flying is second nature to Eldrain. Hovering is usually a few inches from the ground, max 4″. Flying is self-explanatory – they go where they wish.
Famous Characters: Zuriel: Legendary Eldrain that is said to have assisted many of the gods across the world, acting as an advisor or translator. Rumors say that he is in the good books of Chinese and Greek pantheons the most, with the Egyptians and Germanic gods disliking Zuriel the most.
Approximate Population: 49.3 million worldwide.